Of course, this does not work for herbs you want to use as material components.)įungal Grafts may or may not count as alchemical items, but they are not consumables (as grafts remain an active part of the user) so they are not valid targets regardless.ĭrugs are a more unusual topic. (Incidentally, as vegetable matter, you can recreate herbs with Minor Creation, including through usage of Greater Shadow Conjuration, which is obtainable on any full spellcaster through the Veiled Illusionist PrC. At the least, it seems reasonable to assert that the herbs that require processing with Craft (Alchemy) constitute alchemical items in their processed form. Somewhat more ambiguous is whether Herbs count as alchemical items. There are also two more lists that include clearly contain alchemical items: I think it's pretty unambiguous that the following lists constitute alchemical items: So, for 1 swift action and 1 gp (if you use False Focus you can waive this cost as an arcane spellcaster, if you take Eschew Materials you can waive this 1 gp cost on any caster, and if you wear a 5k gp Robe of Components you can cast it 50 times per day before dipping into your own pockets), you can make a permanent copy of any alchemical item, and have it upgrade to the save DC of the spell instead of the item too. Saves against the new alchemical item’s affects use the original item’s save DC or the save DC of this spell, whichever is higher. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The object must be an alchemical item, but not a dose of disease, a poison, a magic potion, or another type of consumable item. You cast this spell as you draw out a consumable alchemical item to use. Saving Throw Fortitude negates (object) Spell Resistance no School transmutation Level alchemist 2, arcanist 2, bard 2, druid 2, hunter 2, inquisitor 3, investigator 2, occultist 3, ranger 3, skald 2, sorcerer 2, wizard 2Ĭomponents V, S, M (alchemical reagents or herbs worth 1 gp)
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